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Yuri's Units



Yuri Engineer
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Cost: 500
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Armor: None
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Weapons: Defuse Kit
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Structure needed to produce: Barracks
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Application: Can capture enemy facilities and auto repair friendly buildings.
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Sure, his only weapon may be a clipboard and pocket protector, but the Yuri Engineer is not to be underestimated as both an offensive and defensive unit. If you're low on cash to repair your structures, send an Engineer into the building for a quick repair (note that the unit is "lost"). More importantly, Engineers can help turn the tide of battle by capturing neutral tech buildings that often dot the battlefield. Capturing an airport gives you the ability to produce paratroopers, which you can drop every few minutes to a selected location on the map. Capturing hospitals creates a center at which to heal wounded infantry units. Capturing an outpost turns it into a repair facility with defenses against both air and ground attacks.
But perhaps the most important tech building to capture is the oil derrick, which will boost your credit flow while occupied (plus a "finder's fee" upon first capture). An often overlooked way to ramp up your base's finances, oil derricks can mean the difference between biting your nails while you wait for ore miners to come home and building that weather-control device. On maps with lots of oil derricks, scout your Engineers early with a few tanks and attack dogs.
Best off all, however, is using the Engineer as an offensive unit against your enemy's base. After taking out perimeter defenses with tanks and ground units, try sending in a detachment of engineers into enemy structures. As soon as they've taken the buildings, cash in on a frenzied sell-off
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Yuri Clone
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Cost: 800
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Armor: None
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Weapons: Mind Control
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Structure needed to produce: Barracks, Psychic Radar
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Application: Anti-infantry and anti-vehicle via mind control.
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The Yuri Clone's only weapon is his scientifically altered brain, which can control most organic units and even vehicles, Miners, Dogs, and aircraft. Since his range for mind control is quite long, situate him outside an enemy base to aggravate your opponent by controlling powerful units within his own walls. Be sure and protect Yuri well with tanks and infantry, however, as an overdeveloped brain is no match for a pack of snarling Attack Dogs. His second attack, the Psi-Wave, creates a mind-melting energy blast, useful for taking out enemy infantry en masse -- if they're close enough.
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