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Allied Missions
Mission 1: Operation: Lone Guardian
The Soviets have made an amphibious landing into a metropolitain city. The situation is serious, but the latest reports indicate that Fort Bradley is still operational. Unfortunately, you're cut off from the fort, and there has been no recent communication. Using Tanya, you must reestablish contact with a military base in the area. Tanya must also survive this mission.
The mission starts with reports of Soviet Dreadnoughts attacking a major landmark. Your troops in the area are ineffective at stopping them, but you have Tanya on your team for this mission. When you gain control of the mission, select Tanya and have her attack the four Soviet ships. She'll plant explosives on each one, destroying them and ending the threat.
A Soviet transport drops off a group of Conscripts to attack as well. You don't need to worry about these; the GIs surrounding the area are more than enough to keep this small ground assault away.
When Tanya approaches, Soviet Paratroopers appear. Despite your best efforts, this Soviet attack is initially successful and, you'll get a message from Romanov. He'll invite you to lay down your weapons and join the great Soviet Revolution. Naturally, you shouldn't (you can't anyway). Your GIs can handle the Paratroopers easily. When this attack is over, un-deploy the GIs. Now you have a force to surround Tanya as you move to reestablish contact with the base.
There's a bridge to the west. Head across it with the entire group and destroy the V3 Launcher you find. As you leave the bridge, you find a couple of GIs under attack from Soviet Conscripts. Move in to rescue your men if you can. Even if you can't, you should take out all of the Soviets before moving on, heading north to the next bridge.
Keep moving north until you find the next group of Soviet Paratroopers. Kill as many as you can, then follow the rest to the east. Garrisoning the buildings here not only helps you kill off the Conscripts, but also keeps your own units safe. When you reach the ore field, deploy the GIs. The buildings here are badly damaged and can't be garrisoned. This area comes under heavy attack in the next few minutes, and anything you can do to protect your Chrono Miner will help you.
Move Tanya farther east and into the military base. This reestablishes contact with the base, and you receive a new mission objective. Tanya knows the location of a Soviet supply dump. Taking it out would dramatically reduce the effectiveness of the Soviet troops in the area. You must destroy this supply base as soon as possible.
As soon as you enter the base, start building a Barracks, placing it as soon as it's complete. Build about a dozen GIs and, when your force is ready, look to the southern portion of the base. Send one of the Engineers into the repair building on the bridge and move your GIs and Tanya over the bridge and into the Soviet camp.
As you cross the bridge, a large portion of the shroud is revealed. You get a good look at the Soviet base. It's guarded by a few Conscripts, as well as a Sentry Gun, which will chew through your men quickly. Don't worry about it for now. Target the barrels in the area to blow up any nearby enemies, then move the GIs into the storage building. They take it over, fortifying it and giving you a base of operations.
Move Tanya into the base, south of the building you've just taken. Have her target the Conscripts first. Her range and ability to take out infantry with a single shot should prevent her from taking any damage. Once the immediate threat is gone, have Tanya move through the base, destroying any and all structures she finds.
Tanya can handle the rest of the base on her own. Have her take out all the buildings, shooting Conscripts as they appear. Tanya shouldn't try to take on the Sentry Guns by herself, however: If she dies, the mission ends. Instead, send in the GIs, deploy them, and take out each gun separately. Use Tanya to blow up the buildings. When all of the Soviet structures are destroyed, the mission ends.

Mission 2: Operation: Eagle Dawn, Colorado Springs
Soviet tanks have assembled near the Air Force Academy in Colorado, and the Russian military has taken over. This is a critical air base. You must take it back from the Soviet forces and defend it at all costs. Tanya is currently in the area and can help retake the base for you. However, she and her men are completely cut off. Rescuing the Air Force Academy also means rescuing Tanya.
You start with a much smaller force this time. Tanya is currently camped out with a pair of GIs and a trio of Engineers. It's a pretty small force to take on a captured base, but you have to make do with what you have in the area.
Move north from your starting position and eliminate the group of Conscripts moving down the road to your right. Tanya should have no trouble wiping these guys out completely on her own. Have her move onto the power-up crate for the armor upgrade, which will be valuable in the assault to come.
Around this time, you receive word that a group of Rocketeers is in the area. They'll be needed shortly, but first Tanya has some work to do. Move the Rocketeers up to the crossroads and have them wait for additional Conscripts. They can take them out easily, since the Conscripts can't shoot back at them. Any Conscripts that get away will be handled by your GIs.
The problem that faces you is this: You can't use the Rocketeers to attack the Sentry Guns guarding the base, because the guns are protected by Flak Cannons. Fortunately, there's a way around this. Tanya, with her ability to swim, can enter the base via the water at the entrance. Move her in, take out any Conscripts she can see, then have her destroy the Flak Cannons. Once these are down, the Rocketeers can eliminate the Sentry Guns without opposition. Even better, when the last Flak Cannon is destroyed, you receive reinforcements of six Engineers dropped directly into the base. Two have orders already. As soon as they hit the ground, one takes the Construction Yard while the other recaptures the Air Force Academy Chapel. Use the other four to take the Power Plant, War Factory, Refinery, and Barracks. Then move in your troops from the road and use one of the Engineers to take the Air Force Command. You now have a complete base at your disposal. That's good, because you also have a new mission objective-you must destroy all the hostile forces on the map.
The Harriers at the Air Force Command take off and recon the Soviet base, which is located in the east. Now you know where you'll be headed and where the bulk of the enemy attacks will come from.
Start building your forces. You want at least one additional Chrono Miner, as well as several tanks and GIs. You need to protect both sides of your base. Have the Rocketeers move west and uncover the patch of ore near your base. They should hover there for now, protecting your miners from being attacked by wandering Soviet enemies. Pillboxes are also a good idea. Put a few in the southern entrance, moving a few GIs and tanks there as well. In the east, a couple of Pillboxes are handy, but you should also put a few in the northeast corner, outside the walls. These will attack any enemy units moving up the road toward your base.
There are a few extras you can locate with your Rocketeers. Move them into the top left corner to locate a couple of Soviet Conscripts and a power-up crate. Once the enemies are gone, move up a unit to grab the crate.
Send the Rocketeers down the left side of the map, and you'll find a couple more Rocketeers waiting for you. Add them to your force and keep flying, exposing additional terrain. Note, however, that air units such as Rocketeers and Harriers can't pick up crates-only ground units can do this.
The third thing to look for is a small encampment south of the main Soviet base. A few Conscripts are guarding some trucks here, and the entire area can be cleared out quickly with your Rocketeers. Each of the trucks will drop a useful power-up crate for you, although it may take
you some time to clear the way to pick them up.
Keep creating units once you have your base defenses established. A handful of tanks and a large group of GIs are your initial attacking force. Start with the tanks, moving them to the area just off the road where the Soviets are currently mining. Four or five tanks can easily destroy both of the Soviet War Miners, giving you a significant production advantage over your foes. When both miners are destroyed, move your GIs to this area.
Keep moving the GIs toward the Soviet base, but rather than attack the front, have them move around to the back of the base. There are a few Conscripts and an Attack Dog here, which should be no problem for a large bunch of GIs. With the opposition gone, move these troops in and take out the pair of Tesla Reactors.
Have a single GI follow the wall outside and destroy the barrels in the corner. This eliminates a huge section of wall, giving you an entrance into the main part of the base. You can now send additional forces here and have them start dismantling the Soviet structures.
Start with the Flak Cannons and Tesla Reactors. Send your last two Engineers down to this base, move them in, and capture both the Soviet Construction Yard and the Barracks. With the Flak Cannons around the Construction Yard gone, you can have Rocketeers fly in and destroy the Sentry Gun guarding the Construction Yard as well.
You have now established a presence inside the Soviet base. Make the Soviet Barracks your primary base and start making more Engineers. Take all of the Soviet structures in the camp, then move out and destroy the additional Flak Cannons.
This triggers a massive airdrop of GIs, who destroy any remaining Soviets. To avoid taking too many losses, use Rocketeers to eliminate the last few Sentry Guns on the southern end of the Soviet base.
When all of the Soviet structures are destroyed or in your possession, the mission ends.

Mission 3: Hail to the Chief, Washington D.C. Dawn, Colorado Springs
The Soviets have placed a Psychic Beacon near the a major landmark; with it, they've taken over the mind of the President. Naturally, this is an intolerable situation. You must act quickly and destroy that beacon so the President can be rescued. The longer he stays under Soviet control, the more our position and military secrets are compromised.
You start with a huge number of GIs, a single Engineer, and a Construction Yard. Move all but one of the GIs into the buildings in the area. The Engineer should move into the Jefferson Memorial and repair it. It seems like a waste of a perfectly good Engineer, but, in this mission, by repairing damaged memorials, you receive power-up crates filled with cash. This is an ongoing theme throughout the mission. The best and easiest way to supplement your income is to repair important structures.
Build up your base as quickly as possible, paying special attention to creating GIs and Engineers initially. You need to occupy all of the buildings to the east and south of the area immediately around your base. Several of these buildings need to be repaired before you can send in the GIs, while others are damaged to nearly the same degree and should be repaired to prevent your GIs from being ejected.
The Soviets drop Paratroopers into your area throughout this mission, and having those fortified buildings is one of the main ways to keep the enemy from overwhelming your base. Supplement these structures with a couple of Pillboxes, and position IFVs and Grizzly Tanks next to these structures to help fight back the waves of Conscripts and mind-controlled civilians.
As you get the money to do so, move GIs southeast, having them capture additional neutral structures. Take positions around the significant ore fields in the area so that your Chrono Miners have some level of protection when they're working far from your base.
You'll be reinforced twice during this mission, once in the southeast and once in the northwest. Both groups are small, but if you can get them to your base, they are extremely helpful. Unfortunately, neither one is capable of simply making a run for it. The northwestern group can make it, but will take substantial damage. The southeastern group has a long way to travel, and must drive past a number of Soviet-occupied structures.
The way to get them home is to use Rocketeers to destroy the enemy buildings, then the Conscripts that are inside. Keep a close watch on the area for roving Flak Tracks, and have the Rocketeers target each building in turn, eliminating the units that are ejected each time.
You should also build an Air Force Command or two and a squadron of Harriers. (Four on each Command). These are great for softening up garrisoned buildings and Soviet War Miners.
You can also use Rocketeers to explore the map. In the southeast, you discover the Smithsonian Castle, which can be repaired-providing you with additional money crates. Along the eastern side of the map is the Smithsonian Museum itself, which is also in need of repair. In the north, the Lincoln Memorial is also nearly destroyed, and will reward you with additional money crates when repaired. At the map's center, locate the Washington Monument, which also needs a fix.
The mission continues like this for some time, with you fighting back waves of enemies and slowly expanding outward between waves. You can fight these waves back by moving a large group of Grizzlies and IFVs to take out the small base over the bridge. Back up your force with a Repair IFV and some GIs. This helps cut down on the amount of ore the Soviets are bringing in, which reduces the assaults.
The other move to make here is much more pragmatic. Move a large force of GIs up to the area just north of your base location. The large civilian assaults are coming from this area, and deploying 20 or so GIs here keeps them from reaching your base.
With the reduction in Soviet ground assaults, you'll spend less time repairing your vehicles, need fewer Engineers to repair occupied buildings, and won't have to spend as much money replacing destroyed units. This gives you the chance to start building a strike force of your own. Start with a group of 10 GIs and move them across the bridge toward the middle of the map. Have them occupy one of the tents near the Washington Monument.
The second force should have several tanks and a number of IFVs. Place a couple of Engineers into a few of the IFVs. Although this makes these vehicles noncombatant repair wagons, it also gives you an excellent way to transport your own Engineers to the front line.
Move in carefully, attacking buildings and pulling back when resistance becomes too intense. Use your repair vehicles to fix any damage to your tanks and IFVs, then move in again. You have to fight the enemy units at some point, but you should concentrate on structures when you can. You can easily get a couple of Sentry Guns and a few Tesla Reactors. Wipe out the enemy around the Washington Monument first.
Now take one of those Engineers and repair the Washington Monument. It is, after all, a national landmark, and you'll be rewarded for doing this. Continue with the main force, pushing toward the enemy base and destroying anything you find, pulling back to repair as needed. Use the Engineers to capture the enemy buildings when you can. These structures will be attacked almost immediately after they're captured, so you may want to simply grab them and sell them. Protect the Barracks if you can, if only to allow you to produce more Engineers in the heart of the Soviet base.
You can also continue creating IFVs and Engineers in your own base and move them to the front. Deploy the Engineers and take whatever buildings you can. Each time you do this, you weaken the Soviet position and give yourself an additional fighting vehicle, since the repair wagon reverts to being a normal IFV once the Engineer deploys.
Continue moving toward the beacon. Eliminate one of the two Sentry Guns guarding the beacon, then blast through the wall and destroy the
beacon itself.
With the mind control gone, the President and two aides leave the White House and board a rescue helicopter. Your job here is finished. Although some secrets have been compromised, the President is safe and, more importantly, he's himself again.

Mission 4: Last Chance, Chicago
The Soviets have deployed a Psychic Amplifier in Chicago that is far more powerful than the Psychic Beacon they used previously. When this device goes online it isn't just the Windy City that will get mind-controlled, it's half of the U.S.! You must prevent this at all costs. Because the Soviets are well established in the area, you must make an amphibious assault, establish a beachhead, build a base, and destroy the amplifier before it goes online.
You start with a group of Destroyers and several transports loaded with troops and a MCV. You also have a group of Rocketeers (except in hard mode). Before you can move in your transports, you need to clear the shoreline of Soviet forces. Use the Rocketeers to take out the Grand Cannons and then sail in your Destroyers and Transports.
Keep alert for enemy Typhoon Submarines as you move in, and take the time to destroy these before continuing. Move toward the exposed area, and have the Destroyers shell the shoreline. Take out the Naval Yard first, then eliminate any resistance you find on the shore. Enemy V3 Rocket Launchers are a problem, so take these out before firing on other enemies. Make sure you also take out the Sentry Guns before you move in with the transports.
It is still a hot landing zone, at least initially. Deploy your units from the transports as quickly as possible and start building. Get your base up and running while you fight back the Soviets with your initial units.
Build a Barracks as soon as you can, even before you build a Refinery. Create a couple Engineers and use them to capture any remaining Soviet structures on the shoreline. If you can get the Soviet Construction Yard, take it and sell it. There's no need to keep it, but it's worth the money. Also capture the Service Depot, and keep this to repair your vehicles damaged from combat.
As you land, you're notified of the time remaining until the amplifier goes online. Ignore this for now. You need to get units built and your base protected before you can think about charging off to find the Soviets. Pillboxes are very helpful, particularly in the north and west.
As soon as you can, start pumping out tanks, IFVs, and GIs. Place them around your base in defensive positions, but keep them ready to move. You also may want to build a Naval Yard to repair your damaged Destroyers. However, your money is better spent on base defenses, increased power, new structures, and additional GIs and tanks. In fact, you can forego building the Naval Yard entirely if you wish.
You'll be reinforced several times through the mission. When the new transports arrive, move them on land, deploy the units, and send the transports back into the water so they stay out of your way. These reinforcement groups help tremendously with building up the forces you need to attack the Soviet base.
Gather up a large force of tanks and a few IFVs and move them northeast to the destroyed bridge. Park them here, and send an Engineer and a group of GIs to follow the vehicles. Have the Engineer repair the bridge, then move everyone across.
The Soviet position here isn't that tough, but if you aren't careful, you'll lose a lot of units. Move past the Soviet buildings and start destroying whatever you see. Take out the Sentry Guns in the area, then start blasting through the Tesla Reactors.
There's a Soviet-occupied building in this area that will cause a lot of problems. There's a great way to eliminate it, though. Send your tanks toward it to draw the fire of the Conscripts, then have your GIs capture the building next door. Between the tanks and the GIs, it won't take long to whittle this building down to nothing, force the Con-scripts to deploy, and take them all out. When resistance is gone, deploy your GIs from the building and get them ready to move.
Around this time, you're reinforced with a large group of Rocketeers, who appear in the northeast. Move them over and carefully explore the area. You don't want to get them too close to the Flak Cannon, which will kill them off quickly. You can also grab the Tech Airport here if you wish, but you won't need it to finish the mission.
Take your tanks northwest toward the top of the map, fighting off any resistance. You discover a bridge here leading into the Soviet base. Plant your tanks on the bridge to fight back the Soviets, and also to eliminate the Sentry Gun on the small island. The large, strange building behind the Sentry Gun is the Psychic Amplifier that you need to destroy.
To take out the amplifier, move your GIs into the building just northeast of it and have them fire on it. With a group of 10 GIs, it takes just a few seconds to reduce this building to scrap metal and end the mission successfully. Your Rocketeers can assist with its destruction, as well. With the amplifier destroyed, Vladimir retaliates by nuking the city, killing off your troops as well as any of his own still in the area.

Mission 5: Dark Night, Polish-German Border
The United States is negotiating with its European allies for aid against the Soviet forces. In return for European arms and troops, you and Tanya have been enlisted to conduct a mission on behalf of the Europeans. Missile silos have been placed near the German-Polish border, well within striking distance of all of the European countries. Your task is to knock them out.
You start this mission with just Tanya under your command, but as the mission starts, a Night Hawk comes in and drops off three Spies. You must get one of these Spies into the Soviet Battle Lab, located to the northeast.
You're also warned about the presence of Soviet Attack Dogs, which are trained to kill your Spies. Have the Spies disguise themselves as Conscripts and send everyone north carefully. Tanya is your only unit capable of firing, so she needs to kill off any enemies you encounter.
The easiest way to move is to create two battle groups. One should consist of just Tanya while the other is made up of the Spies. Move carefully, leading with Tanya. She should move in very small increments, taking just a few steps and clearing the area of enemies. Move her too far and she's vulnerable to being killed by the wandering Attack Dogs while she's getting from place to place. Following the road is the easiest way to travel, at least initially.
Move up until you are near the location of the Soviet Battle Lab. It's heavily guarded by troops and Tesla Coils, which need to be avoided. You can't really go through the front door, so move west and travel along the side of the base. When you see the fuel barrels sitting next to the wall, have Tanya shoot them. This destroys a nice section of wall and gives you the perfect opportunity to enter the base without worrying about the Tesla Coils.
Once inside the base, your troubles have only started. There's another Tesla Coil here but, fortunately, it's surrounded by more fuel barrels. Shoot these to destroy the coil, then move in. While Tanya stands guard, have one of the Spies enter the Battle Lab. This gives you the locations of the two Soviet Nuclear Silos.
Unfortunately, you're going to need another one of your Spies to get back out of the base. The northern exit is guarded by additional Tesla Coils. Send one of your two remaining Spies into the Tesla Reactor just north of the Battle Lab. This shuts off the Soviet power supply for about a minute, allowing Tanya and your final Spy to move out. Have Tanya take out the enemy Conscripts and the Tesla Coils on her way.
Tanya and the Spy should now head north to the easternmost of the two silos. The easiest way to get there is to simply follow the road across the bridge. Stop once you get to the other side. Leave the Spy on the bridge and deal strictly with Tanya here. You won't need the Spy to complete this part of the mission.
Once over the bridge, move Tanya west until you find the barrels resting outside the walls here. Shoot them to destroy the wall sections and give Tanya access to the base. Move her in carefully, taking out any Attack Dogs you see. Tanya will spot barrels in the area near the wall protecting the silo, as well as around the Tesla Coil. Have her destroy both sets of barrels, then move her into the silo to destroy it.
Now you have to leave the base. Send the last Spy into one of the Tesla Reactors, then have Tanya destroy everything. Three more Spies are dropped off at your original landing zone. Disguise them and move them up to join Tanya. Head north out of the Soviet base, or go back to the entrance you used and go west. In either case, you need to make your way up the hill so you can assault the final base from the northeast.
Now, things get tricky. The entrance to this base is guarded by a pair of Tesla Coils, which means Tanya can't get in. You've got to use the Spies. Have one move in carefully, paying attention to the Attack Dog just inside the base entrance. Move the Spy through while the dog is off on patrol and send the Spy directly into one of the Tesla Reactors. This gives you about a minute to act. Move in Tanya and destroy both of the Tesla Coils guarding the base entrance. Once these are down, Tanya should enter the base and take out all the guards near the entrance, particularly the dogs. Move in the other Spies and place them near the Tesla Reactors.
When the Soviet power comes back online, move another Spy into a reactor to shut it down again. With the power off, have Tanya take out the three Tesla Coils guarding the way to the Nuclear Silo. She must also take out the Conscripts and dogs here before the path is clear.
With all the guards in the area gone, Tanya just needs to move into this final silo to destroy it to complete the mission.

Mission 6: Liberty
While you're starting With the assistance gained from the Europeans, America is in a much better military position. It's time to stop reacting to Soviet aggression and thinking defensively. It's finally time to go on the attack instead. If you can reclaim the city and reinforce the area, the U.S. can start the campaign to oust the Soviet invaders from American shores. Go to it!
As the mission starts, the a building is under attack from Soviet forces. Fortunately, the defenses around the building are pretty solid, with a number of well-placed Prism Towers and Pillboxes. Reinforcements come in from the top of the screen. You'll have a trio of transports that you should move into the area immediately. While the attack is going on, start repairing the structures. You'll salvage more of the base defenses by directing the Prism Towers to attack the Soviet tanks closest to the building. You can expect to lose a Prism Tower or two, a Pillbox, and a Patriot Missile during this first attack.
When you can, unload the transports and get things moving. The GIs should move to the northeast corner of your base and dig in, because the Soviets will keep hitting you. Deploy the MCV wherever you find room and start building. You don't need Power Plants right away, but you do need a Refinery, a Barracks, a War Factory, and an Air Force Command immediately.
The trick to this mission is adequate defenses, both in the front and back of the base. Although the majority of the enemy attacks come from the bridges to your east, there's another bridge in the northwest, and several enemy attacks will come from there, as well. Start building GIs and have them garrison the buildings at the bottom of the hill north of the base. You may need to repair these buildings, so use the Engineers you start with or build additional ones to fix these structures. Garrison them completely.
While you're starting to turn out units, you need to replace the base defenses you lost in the first attack. You need a Power Plant or two to help charge these structures. Three or four Prism Towers in the northeast, a Pillbox or two, and a couple Patriot Missiles will help keep the Soviets off you for most of the rest of the mission. Get these defenses up, then start pumping out units. Fill up your Air Force Command with Harriers and turn out IFVs and Grizzlies, as well as additional GIs. Direct the Prism Towers to attack the Soviet tanks closest to the base.
All of this takes some time, and a lot of cash. Be patient. Your goals here, at least for the first half hour or so, should be to keep your buildings repaired and slowly build up your strength. An Engineer in an IFV will help you keep your vehicles healthy. If you can effectively increase your number of units without having to replace losses, you'll be much better off down the road. At some time during the mission, you'll be alerted that the Soviets have a new weapon. Terror Drones are deadly when they attack your vehicles. The best defense against them is to hit them hard and early. Keep your units behind the Prism Towers and hit with everything you have whenever you get the chance.
When you can afford it, build a second Air Force Command and load it up with Harriers as well. Four of these aircraft can take out many Soviet structures, but they don't have the power to take out the most important ones. When you start retaliating against the Soviets, you want to hit with a minimum of eight airplanes.
Although money's tight for a while, you need to create some other units as well. A group of Rocketeers is very important because you can use them to start scouting out the other side of the bridges. Look for the isolated Soviet Refineries and have the Rocketeers take out the War Miners that appear. Keep your eye on them, because the Soviets will defend with Flak Tracks. You also should have the Rocketeers take out the Sentry Guns guarding these structures.
Additional groups of GIs should move north and capture the buildings on both sides of the bridge here. Have Engineers repair these structures and capture the Tech Hospital, as well. You may eventually lose these structures, but your GIs do an excellent job of keeping the Soviets off your back from this direction and allow you to build forces to repair and garrison the Lincoln Memorial.
Back at the main base, you find the Soviets moving in with V3 Launchers. Only when these units are present should you ever have your vehicles venture out from behind the safety of the Prism Towers. Hit these units in force, then pull back.
You also can have an IFV scout the areas across the bridge to locate the enemy units and structures. With these revealed, start attacking with your Harriers. Go for anything, but hit the Construction Yard first if you can. You may lose a plane or two in this attack, but getting this building is critical. Because this group of Soviet troops is a different army than the main force, taking out this Construction Yard effectively causes this group to stagnate.
Now build up a force of vehicles and move in. GIs can also cross the bridge and start garrisoning the neutral buildings here. Continue to attack with the Harriers, knocking out base defenses and power. Spies and Engineers should move across, infiltrating and capturing the enemy buildings.
Your goal here should be to wipe out this contingent of the Soviet forces. Take out what you can from the air, then complete the sweep from the ground. Move over a large force of GIs and about half a dozen Engineers. Repair all of the neutral buildings, including the Lincoln Memorial, and garrison everything fully. You have now effectively blocked off the two main paths into your base.
Take another force of vehicles, and move them across the northern bridge into Soviet territory. Stick close to the top of the map. You're looking for a Soviet wall. Blast through and move in. Don't worry about anything at this point. Ignore the Tesla Coils and the enemy units. Advance until you find the Construc-tion Yard, and take this out. A force of eight tanks and five IFVs should do the trick for you here. If you lose everything, it's a fair trade. You've prevented this large Soviet force from replacing lost structures.
Now move out across the main bridges in the east and start heading north. Use any remaining Rocketeers to knock out the garrisoned buildings while your vehicles slowly roll up the Soviet forces. If you can build Flak Tracks, load up a few with Engineers and move them into the Soviet base. Once the defenses are cleared, start capturing everything. You can use these to produce additional units if you wish, but the chances are that you won't have much time before the Soviets start destroying your new structures. Placing a pre-built Prism Tower here can help. If you don't want to bother, just capture the buildings and sell them. Because the Soviets can't replace structures, you're effectively taking away their ability to produce new units, as well. With their Barracks and War Factory gone, they have no way to replace anything, and will sell off all of their structures and attempt one last mad dash. Let them come to you, and pick off straggling enemies with the Rocketeers. Thwart this rush, and the mission ends in success.

Mission 7: Deap Sea
The good news is that you've managed to reclaim a lot of U.S. soil, and General Carville is quite pleased that you've allowed him to return home. The bad news is that the Soviet fleet is moving into the South Pacific, and it appears to be headed directly for one of our island bases. Losing this vital naval base would give the Soviets control of the entire Pacific. You must destroy their navy and retain American supremacy in the Pacific.
When the mission starts, you have a fully functioning base already up and running. While you still need a Service Depot and a Battle Lab, you have pretty much every other major structure in place. Before you build those two structures, though, you need a few other things.
Primarily, you need Prism Towers, more power, more ships, and two more Chrono Miners (at least). A massive Soviet fleet hits you as soon as the mission starts. If you don't deal with it quickly and properly, you lose several key structures and have to effectively start from scratch.
Move your Aegis Cruisers into position to destroy the missiles from the Soviet Dreadnoughts. Your Aircraft Carriers should attack the Sea Scorpions first to give them air superiority. When the Scorpions are down, the Carriers can start in on the Dreadnoughts. Your destroyers should handle the subs. Prepare to lose a few of your ships during this attack. You should manufacture a few additional Destroyers immediately to help you with the submarines. Send your navy back to be repaired when this skirmish is over and, for now, keep your ships around the USS Arizona Memorial.
On land, the Soviets begin dropping in sets of Paratroopers at several different locations around your base, including right in the middle. Patriot Missiles are a good idea, as are a few Prism Towers to help deal with the enemies when they land. Be very wary of the groups that drop directly into your base near the Refinery, because these groups tend to contain an Engineer, who will make a run for the Refinery. If he does get it, make an Engineer and take it back.
Now you can start producing GIs. Have them occupy the buildings to the north to deal with the Paratroopers who move in from this direction. You should also occupy a couple buildings in the east, since additional Soviet paratroop teams enter there. Taking these buildings essentially allows you to ignore these attacks for the remainder of this mission.
Early in the mission, the small base on Niihau is attacked and destroyed by the Soviets. They move in and set up their own base there. You need to move quickly, or they'll create and use a Nuclear Missile on your Naval Yard. There are a couple of good ways to move against them quickly.
First, create 11 GIs and a single Engineer, and load them into a transport. Send them north to the Tech Airport and capture it. You want to garrison the buildings around the airport, too. It's a good idea to spend a little money and reinforce this area. Build a Refinery, a Barracks, a couple of Power Plants, and a few Prism Towers and Patriot Missiles for this area. Use the Barracks to further garrison the buildings here.
Take your navy and slowly move it toward the Soviet base. You don't want to move too quickly, or your ships will fall victim to the Soviet Typhoon Submarines patrolling the waters. Instead, move in small increments, coaxing the subs out one at a time so your Destroyers can take care of them quickly. From your small base in the north, place a couple of GIs into the transport and head to the Soviet base. Your goal here should be to simply find land and unload the GIs. Pull the transport out immediately. Have the GIs move inland to expose as much of the terrain as possible. Now you can drop Paratroopers directly onto the Soviet island. You should use them to expose more and more terrain, concentrating on moving south when possible.
While you are doing these things, start making additional ships as a back up. You need more Destroyers and Carriers, as well as a handful of Aegis Cruisers. These should move slightly south, guarding the way into your Naval Yard. You need them in case something happens to your strike fleet.
You also need a couple Prism Towers inside your base, right between the Construction Yard and Refinery. The Soviets airdrop troops into this area, and these groups contain Engineers. You need to keep these enemies off your base as much as possible, and two Prism Towers assisted by three or four IFVs can handle it nicely.
Things can become critical very quickly here. The Soviets are capable of creating a Nuclear Missile in this mission, and you have no adequate defenses against this weapon. You can, however, reset the Nuke's timer by sending a Spy into the Silo. Because time is at a premium once the silo goes online, your best route is to attack with your ships. While the Destroyers pound the shoreline, taking out Flak Cannons and Flak Troopers in particular (as well as any roving submarines), have your Carriers send the airplanes in to assault the Soviet base. You need to hit the Nuclear Silo as hard as possible. It takes some time, and you may not get it before the Soviets launch a missile. Don't worry, just keep hitting them as hard as you can, and continue to knock out air defenses with the Destroyers to give your planes a clearer path to the target.
Of course, you can also handle this (or prevent it entirely) with intelligent use of the Paratroopers. Drop them onto the southern end of the island once you find it, and immediately dig them in. They'll take out any enemy units in the area. Once these are gone, have them concentrate their fire on the Soviet buildings. When they run out of targets, un-deploy them, move them up a little and re-deploy them. Continue dropping additional troops into the area as they become available.
Essentially, you want your GIs on the island to roll up the Soviet defenses while your navy moves in and takes care of the Soviet ships. Have your ships patrol the entire island, paying special attention to both the Naval Yards and the Soviet Dreadnoughts located in the northwest. With the Soviet navy gone, or at least hurting, you can turn the Carriers' attention to land-based targets.
Now, while your ships can continue to hit targets of opportunity on this island, you can continue sending Paratroopers in to attack on land. While a group of six Paratroopers isn't that powerful, several groups are quite adept at blasting through Soviet structures. Aim for the Construction Yard and Barracks first, then work on air defenses. Your ships can destroy any Sentry Guns and Tesla Coils to help give your GIs freedom to move.
With a beachhead established, you can start shuttling in tanks and IFVs to help with the mop up. It won't take long to eliminate the remaining Soviet resistance. In truth, you shouldn't need the additional vehicles. Let your GIs finish their work. Make a sweep of all the islands. Once all Soviet structures are destroyed, the mission ends.

Mission 8: Free Gateway
The Pacific is yours, but the world situation hasn't improved. Your military has an important base located in a major city. Unfortunately, the Soviets have discovered this base, and have planted another Psychic Beacon in the area. Take Tanya and a small team of GIs and Engineers, and either capture or destroy the beacon before it goes online. Once you have done this, you must destroy all remaining Soviet forces. Naturally, Tanya must survive as well.
Your team consists of Tanya, five GIs, and a pair of Engineers. You need speed and stealth to get to the target in just 20 minutes. Start by moving south. Capture the large building just south of your starting position with your GIs, and wait until the position is charged by an Attack Dog. When the dog is dead, deploy the men and continue southwest until you find the large arch.
While you're moving, you need to check behind you for pursuing Soviet troops. They march in packs of Conscripts with a single Tesla Trooper. You'll also see dogs moving in behind you. The dogs need to be taken care of as soon as possible because of their penchant for slaughtering both your engineers and Tanya.
When you reach the arch, head directly west until you find the Hospital. Be particularly careful when going under the bridge, because you won't be able to see very well, and enemy units can hide here and take you out.
When you reach the Hospital, cross the street to the northwest and have the GIs enter this building. It's attacked from several directions at once, so keep Tanya and the Engineers well away from this structure. Stay put until all of the enemies in the vicinity are dead, then click on the building and have it target the barrels next to the Soviet Barracks. The explosion takes out the Barracks, the surrounding troops, and-most importantly-a large section of the wall.
Move Tanya in now and have her destroy the two Tesla Reactors you can reach. This disables the Tesla Coils guarding the Psychic Beacon. Have Tanya blow it up. After you destroy it, a transport team will unload an MCV and reinforcement troops near the arch. You can establish a base here.
With the beacon destroyed, something fascinating happens. In addition to a large crop of reinforcements moving toward you along the Mississippi River, all over the city people revert back to normal, throwing off the Soviet control. All of these civilians fall under your control, and most start running for the arch. Don't worry if a lot of them get killed. If you took the beacon with an Engineer, some of the Soviet units will convert to your side, too.
Have Tanya take out the two additional Tesla Reactors in Busch Stadium, and sell the Psychic Beacon. Once the reactors are gone, destroy the Tesla Coils and Flak Cannons in the stadium so you don't have to worry about them later on. You can leave these until the end if you wish, but there's no real need to. Once these buildings are destroyed, move Tanya back to your new base.
You're constantly attacked by the Soviets throughout this mission. You need troops and vehicles immediately, but you also need base defenses. A few Pillboxes are critical, as are Patriot Missiles to stop the Soviet V3s from destroying your base. Add units whenever you can. You'll be replacing losses for some time, but you should be able to add units to the mix slowly. Concentrate on adding both tanks and IFVs to all of the critical points in your base. Creating a few repair IFVs helps tremendously. You'll be kept hopping for some time, trying to simply tread water. Build some GIs and move them carefully toward the Soviet territory when you have the chance. Have them occupy buildings in groups of 10, and hold the buildings against the Soviets. Grab structures at road junctions and places overlooking the Soviet base. The area north of their base is important, because it offers you a good avenue to attack from when you get to that point.
The Soviets have Desolators on this mission, and they're a problem. When they move toward your base, attack immediately with Rocketeers, who can't be hurt by their radiation.
You also may be attacked frequently by V3s. While your Patriots can probably handle the bulk of them, you should not hesitate to send out tanks to destroy these units as quickly as possible.
Get a Battle Lab up and running when you are able to. Prism Tanks are worthwhile in small numbers, but their fragility keeps them off the front line. Of much greater importance is the ability to build Prism Towers. Add them to the front of your base and along the northeast side. You need additional Power Plants to keep them charged.
You can also send a couple of Engineers to the southwest corner of the map and capture the abandoned buildings here. There's a War Factory and a Refinery. The War Factory isn't much use except as some quick income, but the Refinery is right next to a nice ore field that's untouched. Send one of your Chrono Miners here and guard this building with a Prism Tower and a Patriot Missile or two.
As your GIs occupying buildings take more and more Soviet heads, the Soviet attacks on your base start to peter out. You can help this process along by destroying the Soviet War Miners when they move into your area to dredge up your ore.
Keep moving teams of GIs into the Soviet area and continue to garrison buildings. When you can, target Soviet Tesla Reactors to kill off their power, then move in and take out the Tesla Coils. A large group of GIs moving in bit-by-bit and deploying every few feet does an excellent job of killing off any Soviet units in a second or two. These same groups can then wipe out any enemy structures they can hit.
Essentially, all that remains is mopping up the remaining Soviets. Take out Tesla Reactors as they present themselves to keep the Tesla Coils offline. You also should make a strong rush for the Construction Yard, but you may want to help reduce resistance by eliminating the Barracks and War Factory first. At some point, when you have taken too many Soviet buildings away from them, they sell everything and put all their hopes into one last mad dash. Your GIs in buildings stop most of these, and your base defenses get the rest. You can assist the GIs by creating a group of Harriers and having them destroy any Sentry Guns and Tesla Coils you encounter.
Don't forget to destroy the remaining structures in Busch Stadium if you haven't already.

Mission 9: Sun Temple, Tulum, Mexico
Soviet troops have started surrendering in droves, but the war is still far from over. A Soviet research station has been located in the Yucatan Peninsula of Mexico. It's apparent that this facility is attempting to replicate the American prism technology. Naturally, you can't allow them to gain these powerful weapons. Using a SEAL team, you must either capture or destroy the Soviet facility, then take out the rest of the Soviet base.
At the start of the mission, a transport plane moves in and drops off your forces. You start with a group of five SEALs, which are all you really need to begin with. Move them northwest up the slope, then send them west. They encounter slight resistance, which they have no trouble taking care of. Move the SEALs down into the camp, taking care of all of the enemy troops. As you do, a NightHawk enters from the top of the map and drops off a trio of Engineers. You may wish to move the Engineers back into the helicopter for now, as the Engineers are pretty vulnerable.
Once you've taken out the sets of Conscript guards holding the two compounds here, the tanks and GIs fall under your control. You also learn the location of the Soviet facility, which is in the south. It's heavily guarded, but you shouldn't have too much trouble getting in.
To start, put five GIs in each of the two large huts near the compounds. The Soviets continue to send small forays into this base, and your GIs keep your troops protected. Also move out the tanks to help fight back the Soviets.
Now it's time to get sneaky. Place two Engineers and three SEALs into the helicopter transport. Move the third Engineer into one of the compounds for safety, while the remaining two SEALs stand near the huts to help keep the Soviets away from this camp.
Take the helicopter and fly it straight east, then move it south until you reach the corner of the map. If your helicopter is shot down, you can also swim the SEALs south to the back entrance. From here, head west until you're over land again. You want to set the helicopter down at the back edge of the high ground here, right next to the ore field. Deploy everyone, then move the helicopter out and over the water for safe keeping.
Move the SEALs up slowly and have them take out every infantry unit they encounter. Because your SEALs and engineers are not capable of defending themselves against the Soviet vehicles, move them into the base when the War Miners are either unloading or in the ore field to the west. Move them into the Soviet base, and keep the Engineers just behind them.
Your team discovers that the Mayan pyramid just inside the base is actually a modified form of a Prism Tower. Have one of the Engineers capture it and, while this is happening, tell one of the SEALs to destroy the barrels next to the wall to the east. This takes out a few Soviet vehicles and structures and allows your second Engineer to grab the Tesla Reactor here. Once you do, the Prism Tower activates and slaughters everything in the surrounding area. This also triggers an airdrop of another SEAL directly in the heart of the Soviet base.
Now it's time to use the SEALs for what they do best-destruction. The Prism Tower couldn't be safer, since nothing Soviet can get near it. Start taking out structures, starting with the right side of the base. The Soviets will replace most of their destroyed buildings, but you really need to start getting rid of the Tesla Reactors when you can. Move around, shooting barrels when you see them. Essentially, you want to knock out as much power as you can, then destroy the Tesla Coil guarding the Construction Yard with the tanks you found, or else take out the anti-air units and use the NightHawk. Once this is down, take out the Construction Yard itself. You've now prevented the Soviets from replacing lost buildings, but you still need to take out their Barracks and War Factory.
Again, move in slowly. Any time Soviet resistance gets heavy, pull back to the safety of the Prism Tower, then move out again. Once you take down the War Factory and Barracks, the rest of the mission is a losing proposition for the Soviets.
There are a few places you need to be careful. The SEALs have great range with their weapons, and you can take out the Sentry Guns from outside these weapons' range. Move in slowly to take them down.
You also need to do something about that second Prism Tower. You can either move in the final Engineer and capture it, or you can have one of the SEALs destroy it for you. Either way, once it's out of the way or in your hands, the first objective of your mission is complete. This triggers an airdrop of an additional SEAL, although at this point, you really don't need him.
The final tricky spot is the two Tesla Coils guarding the front of the Soviet base. Both are being charged by Tesla Troopers. To eliminate these coils, have a SEAL move in carefully and drop the Tesla Troopers charging them up. With these units out of the way, the Tesla Coils go offline, allowing you to destroy them at your leisure.
With the death of the last enemy unit and the destruction of their last building, the mission ends. Your prism technology is safe.
Mission 9: Sun Temple, Tulum, Mexico
Soviet troops have started surrendering in droves, but the war is still far from over. A Soviet research station has been located in the Yucatan Peninsula of Mexico. It's apparent that this facility is attempting to replicate the American prism technology. Naturally, you can't allow them to gain these powerful weapons. Using a SEAL team, you must either capture or destroy the Soviet facility, then take out the rest of the Soviet base.
At the start of the mission, a transport plane moves in and drops off your forces. You start with a group of five SEALs, which are all you really need to begin with. Move them northwest up the slope, then send them west. They encounter slight resistance, which they have no trouble taking care of. Move the SEALs down into the camp, taking care of all of the enemy troops. As you do, a NightHawk enters from the top of the map and drops off a trio of Engineers. You may wish to move the Engineers back into the helicopter for now, as the Engineers are pretty vulnerable.
Once you've taken out the sets of Conscript guards holding the two compounds here, the tanks and GIs fall under your control. You also learn the location of the Soviet facility, which is in the south. It's heavily guarded, but you shouldn't have too much trouble getting in.
To start, put five GIs in each of the two large huts near the compounds. The Soviets continue to send small forays into this base, and your GIs keep your troops protected. Also move out the tanks to help fight back the Soviets.
Now it's time to get sneaky. Place two Engineers and three SEALs into the helicopter transport. Move the third Engineer into one of the compounds for safety, while the remaining two SEALs stand near the huts to help keep the Soviets away from this camp.
Take the helicopter and fly it straight east, then move it south until you reach the corner of the map. If your helicopter is shot down, you can also swim the SEALs south to the back entrance. From here, head west until you're over land again. You want to set the helicopter down at the back edge of the high ground here, right next to the ore field. Deploy everyone, then move the helicopter out and over the water for safe keeping.
Move the SEALs up slowly and have them take out every infantry unit they encounter. Because your SEALs and engineers are not capable of defending themselves against the Soviet vehicles, move them into the base when the War Miners are either unloading or in the ore field to the west. Move them into the Soviet base, and keep the Engineers just behind them.
Your team discovers that the Mayan pyramid just inside the base is actually a modified form of a Prism Tower. Have one of the Engineers capture it and, while this is happening, tell one of the SEALs to destroy the barrels next to the wall to the east. This takes out a few Soviet vehicles and structures and allows your second Engineer to grab the Tesla Reactor here. Once you do, the Prism Tower activates and slaughters everything in the surrounding area. This also triggers an airdrop of another SEAL directly in the heart of the Soviet base.
Now it's time to use the SEALs for what they do best-destruction. The Prism Tower couldn't be safer, since nothing Soviet can get near it. Start taking out structures, starting with the right side of the base. The Soviets will replace most of their destroyed buildings, but you really need to start getting rid of the Tesla Reactors when you can. Move around, shooting barrels when you see them. Essentially, you want to knock out as much power as you can, then destroy the Tesla Coil guarding the Construction Yard with the tanks you found, or else take out the anti-air units and use the NightHawk. Once this is down, take out the Construction Yard itself. You've now prevented the Soviets from replacing lost buildings, but you still need to take out their Barracks and War Factory.
Again, move in slowly. Any time Soviet resistance gets heavy, pull back to the safety of the Prism Tower, then move out again. Once you take down the War Factory and Barracks, the rest of the mission is a losing proposition for the Soviets.
There are a few places you need to be careful. The SEALs have great range with their weapons, and you can take out the Sentry Guns from outside these weapons' range. Move in slowly to take them down.
You also need to do something about that second Prism Tower. You can either move in the final Engineer and capture it, or you can have one of the SEALs destroy it for you. Either way, once it's out of the way or in your hands, the first objective of your mission is complete. This triggers an airdrop of an additional SEAL, although at this point, you really don't need him.
The final tricky spot is the two Tesla Coils guarding the front of the Soviet base. Both are being charged by Tesla Troopers. To eliminate these coils, have a SEAL move in carefully and drop the Tesla Troopers charging them up. With these units out of the way, the Tesla Coils go offline, allowing you to destroy them at your leisure.
With the death of the last enemy unit and the destruction of their last building, the mission ends. Your prism technology is safe.

Mission 10: Mirage, Black Forest, Germany
Things have changed, and mostly for the better. Plans are under way for the final assault on the Soviets. You're off to Germany to protect a lab in the Black Forest. Your job is to connect with the local people and do everything possible to keep the lab protected. As your briefing ends, General Carville is killed by a Soviet Crazy Ivan, who was waiting outside the General's office. Now you're truly on your own.
As the mission starts, you are told about a new invention, the Mirage Tank. Move these units back to the base as soon as you can. You should also move the MCV up to the lab and deploy it there. While you're doing this, start building a Refinery and another Prism Tower.
Place the Prism Tower on the outside of your main base, either on the left or the right. The Refinery should go near where you deployed the MCV. Start building in earnest now. Before you do anything else, you need another Chrono Miner, three Prism Towers on each side of your base and a few more toward the top center, and Power Plants to run them. Continue building these items, and don't worry about units for now.
The three Soviet bases attack you constantly throughout this mission. There are two main keys to surviving. The first is to have enough Prism Towers surrounding the base to fight back the Soviet ground units. If you're taking significant amounts of damage at your base, you don't have enough Prism Towers. Keep adding them until you can fend off the Soviets with minimal damage.
The second key is a group of Rocketeers to take out the Soviet V3 Launchers. A group of five or six should do the trick nicely. Keep them active in order to reveal additional terrain, particularly to the north and east.
Things, unfortunately, aren't going to get any easier. As soon as you are able, you have more construction to take care of. Create a Battle Lab, which allows you to build Spies, an Ore Purifier, and the Spy Satellite. Build both of these structures. The first gives you more money for your ore, and the second reveals the entire map. This lets you better plan for the Soviet attacks.
To accomplish this, start building Spies and Harriers. You need several more Air Force Commands to assist you in this mission. Three filled with aircraft are good, but four are better. That seems like a lot of air power, and it is. But it's also necessary for what you're going to do. You can start with two sets of four aircraft, but you'll eventually want 16 Harriers.
Disguise your Spies and send them to the northwest. When you have at least eight Harriers ready to go, send a Spy into the Nuclear Reactor to shut down the power, then attack with the Harriers. Eight Harriers do a nice job of damaging the reactor for you. Repeat this once the Harriers are ready to go again, and destroy the reactor completely. This takes out the power at this base for a little while and allows you a slight respite from attacks from this base.
You can repeat this as necessary to keep this base off your back. They continue to replace the reactor every time you destroy it, but you shouldn't have too much difficulty taking it out quickly. When you have the 16 aircraft you need, drop the power again and take out the Construction Yard with the Harriers. Now you can move in with vehicles and clear out the rest of the base. It's easier if you drop the power first so that you don't have to worry about the Tesla Coils. Prism Tanks are a big help in eliminating this base. Once you destroy the Barracks and War Factory, the enemy will fold everything and rush your position.
This basic strategy gets you through the other two bases as well. Continue to use Spies to steal the Soviet's money and drop their power, then hit with your aircraft to destroy their Construction Yard. Follow up with additional air strikes and ground assaults. As you eliminate the bases, you'll experience fewer and fewer enemy attacks, which should make finishing up relatively simple.

Mission 11: Fallout, Florida Keys
As this mission briefing begins, you are thanked for saving the base. You are also told that the Allies have perfected the Chronosphere, which will allow you to teleport your troops from place to place. It has been decided that the perfect place to deploy the Chronosphere is in the Florida Keys. Unfortunately, this location is extremely close to Soviet-held Cuba. You need to reinforce the area, deploy the Chronosphere, and take out the Soviet Nuclear Missile Silos on neighboring Cuba.
This mission is very difficult, and you'll have your hands full for the first few minutes. You've got a pretty good base started already, but you need some additional items. Start building a War Factory and a Patriot, as well as three each of the Aegis Cruisers and Destroyers.
Just after the mission starts, you'll be alerted to a new Soviet unit: Giant Squids. Use your Dolphins to get the Giant Squid off the ship it's attacking, and your Destroyers will kill it immediately. When this is taken care of, look back to your base.
Send eight of your GIs south across the bridge and deploy them southwest of the Refinery here. You can also send the other four east and have them garrison one of the two hotels on the beach. Build two SEALs and a dozen or so GIs now. The SEALs should move south to the beach. The first GIs can help garrison the hotel in the east, while the others should head north and occupy one of the structures on the island in the far northwest.
Near your Air Force Command, place the Patriot you built to the south. Build another one and place it here as well. Around this time, the Soviets start attacking. Your units are kept busy fighting them off, but your garrisoned troops can handle them. The Soviets move in with ships near your Navel Yard. Be particularly careful of the Squids, and kill them before firing on the Typhoon Subs.
Not long after this, a group of Dreadnoughts sails in and starts hitting you from the south. Your main ships can't get to them quickly, but your SEALs can take them out for you. Have them destroy the Dreadnoughts, then pull them back on land to avoid the Squids.
Now it's time to really start building. Create Grizzlies and IFVs for now, as well as a Battle Lab. You will probably need some additional Power Plants, so build these when you can. Once you place your Battle Lab, create a Spy Satellite and a Chronosphere.
When you place your Chronosphere, you're alerted to the presence of the Soviet missiles in Cuba. You have 19 minutes to shut down the missiles or their power before the missiles are ready to launch.
Fortunately, the Chronosphere charges in half the time the silos take. Create a small group of units. You want a couple of Prism Tanks, a few Grizzlies, and several IFVs. The IFVs are quite important. Put Spies in your IFVs. Chrono your troops into the southwest corner of the map, near the first Soviet Nuclear Reactor.
Once your troops arrive, have a Spy leave his IFV and go into the reactor. This shuts down the power for a minute and allows you to bring in your other vehicles. Have them take out the reactor. Keep your Prism Tanks well back. Although this is a significant hit to the Soviet plans, it doesn't completely take their power offline.
The way to take the power offline is to send the Prism Tanks east and have them attack the barrels behind the wall. This quickly takes out all of the Soviet Tesla Reactors in the area and gives you the chance to do a few more tricks. Have your second Spy leave his IFV and run him into one of the silos. This resets the timer. The Soviet forces replace their lost Tesla Reactors, which starts the countdown again, but at least it starts back at 19 minutes. Continue to use the Chronosphere to send over groups to knock out Soviet power, and keep running a Spy into their silos with each use of the Chronosphere.
Of course, this is quite costly in terms of units. One way you can save yourself some headaches is to destroy the northern bridge leading onto your island. This helps keep the Soviet troops that land on the island off your back.
You also get airdrops of Desolators in the heart of your base. Don't sweat these-a single Prism Tank or SEAL can handle the whole group quickly.
The trick to shutting down the Soviets permanently is your navy. Start building ships, with special emphasis on both Destroyers and Carriers. When you're ready, move the whole navy south and start inching in. When you get in range, have the Carriers take out the Soviet Naval Yard in the west while the Destroyers and Dolphins stand guard. When the Naval Yard goes down, turn their attention to the second Nuclear Reactor here. Destroy this, and the Soviet power goes offline for good.
Your ships can hit the silos from the water, as well. Have them start attacking, and supplement these strikes with any Harriers you have. Keep shuttling over Prism Tanks to assist in these attacks, too. Ignore everything in favor of destroying the three silos. When they're gone, take the Construction Yard. The Soviets can't replace their lost silos and can no longer attack your Chronosphere. The mission ends in success.

Mission 12: Chrono Storm, Moscow
This briefing begins at General Carville's funeral. President Dugan names you as Carville's successor. Your first and, possibly final, task in this role is to attack Moscow with everything you have. You must get Tanya into the Kremlin to capture Romanov. The Soviets outnumber you tremendously, so you need to act quickly and decisively. Worse, they're armed with both an Iron Curtain and a Nuclear Missile Silo, and aren't shy about using both, even in their own city. Good luck.
The mission starts with a trio of SEALs dropping in around a fortified Soviet area. When they land, they'll take out all of the Conscripts in the surrounding area. Use them to destroy the Tesla Reactor, which triggers the arrival of your MCV and a few IFVs. Plant the MCV right where it appears, then move your SEALs through the area and destroy all the Tesla Coils. You'll get a few infantry units by knocking out the fence in the top left corner.
You now have a bunch of things to do and not a lot of time to do them. You want to prevent the Soviets from using their Iron Curtain and Nuclear Missile. Start by creating your base. Put a Power Plant down to the left of the Construction Yard, then place all your other buildings to the west and north of this. Keep everything except that first Power Plant away from the Construction Yard. Use the two Engineers you have to take over two of the Tech Derricks. As soon as you have a Barracks, build three more Engineers. Two of these should take the other two derricks. Keep the third back for now.
Your starting GIs should move to garrison the four bunkers sitting outside of the base. There are two in the south and two in the east. Each one holds four GIs.Because you start with six, you'll need another ten to garrison these fully. Create these units and another 10 GIs.
Continue building up your base. Concentrate on getting a War Factory and building a few more Chrono Miners, then start churning out IFVs. You also need some additional Power Plants, as well as Patriot Missiles guarding the east and south. Place some near the derricks in the southeast corner of the base, as well as to the east of your Construction Yard.
Remember that extra Engineer you built? Take him and 10 GIs out the northern end of your base, then head east. When you spot the Sentry Gun, deploy the GIs to destroy it, then have them occupy one of the buildings in the area. The Engineer should move in and grab the Tech Airport, which allows you reinforcements throughout the game.
Otherwise, you'll be reinforced twice more back in your base. The first time, you get a set of Grizzly Tanks, and the second time, you receive a bunch of Prism Tanks. Leave them where they are for now, having the units react to threats.
The biggest threats are the Kirovs that move in from the east. In addition to the Patriots you already have in place, move all of your IFVs in to take these out. You may want to create a battle group of IFVs to react to Kirovs.
Continue building structures. Create an Air Force Command building for the radar, as well as the ability to get the Battle Lab. Build and place this structure, which allows you several useful items. The Spy Satellite and two Chrono Legionnaires should be the first things you create once you put down the Battle Lab.
Continue to create GIs, as well, and have them garrison the buildings around your base. You also should occupy a few more buildings near your airport to keep it protected. If you don't occupy this area in strength, the Soviets move in with several tanks and use their Iron Curtain to make these units invulnerable. Then they attack your derricks, which you need.
Speaking of derricks, there are a couple more to the east of the airport. Get these when you can, and protect them with more GIs garrisoning buildings.
The only way to stop the Nuke is to sneak a Spy into the silo. You'll have to get past a Psi-Corps Trooper and an Attack Dog, however. If this fails, once the countdown gets to about a minute, move all your units away from your Construction Yard. Move in with your Chrono Legionnaires. When the missile is launched, move the Legionnaires next to your Construction Yard. Have one force fire on the yard while the other force fires on the nearby Power Plant. When the missile hits, you lose both units, but your structures remain untouched.
Keep in mind that this is a risky proposition. If your Chrono Legionnaires attack your Construction Yard for too long, they will end up destroying it. You can simply let the Nuke hit. This will destroy the Power Plant next to your Construction Yard, but will not destroy the Construction Yard itself. Once the missile has impacted, you can simply replace the Power Plant and repair the Construction Yard.
Another option is to garrison nearby buildings and build an assault force to destroy the silo. The ideal force should have eight Grizzlies in front, covering four Prism Tanks firing at the silo and its defenses. Now it's time for some more fun. Create a few Spies and send them east into the Soviet base. Have them run into anything you can, particularly the Refinery to steal the Soviet's cash. Continue doing this every few minutes. The Spies should have little trouble getting in safely, and you'll score some useful ore every time you do it.
You also need more Chrono Legionnaires. Collect a group of five or six for now. Once you have them, check out the map, particularly the eastern edge. You spot a small island holding two Nuclear Reactors. Move the Legionnaires here and have them eliminate both structures. Although this doesn't take down the power of the Soviet base, it's a good start.
Once this job is done, send the Legionnaires into the southeast corner. There are two more Nuclear Reactors here, both of which can be eliminated quickly. If the Legionnaires come under fire, break one or two off from their attack on the reactor and have them target the new enemy. Take out both reactors. Again, this doesn't drop the Soviet's power, but it helps.
You need to do this one more time with your Chrono Legionnaires. Send them all into the southwest corner to regroup, then take out the final two Nuclear Reactors. This time, the Soviet bases lose power, and you stop the countdowns for both the Iron Curtain and the Nuclear Missile Silo.
With the power down, gather up a force of units and send it east into the small Soviet base. Destroy everything that you don't want to capture. You may want to send Spies into the critical structures first. Take their money one last time and, if you can, send Spies into the Barracks, War Factory, and Battle Lab, as well. Then wipe out this base. It won't be that tough, because the Tesla Coils are offline. Use Harriers, if you have them, to take out the Sentry Guns safely.
From here out, it's simply a matter of whittling away at Soviet strength. Start moving south slowly, continuing to react to the Kirov threats and slowly proceeding toward the main Soviet base. Keep making Chrono Legionnaires, and use them to take out the structures along the southern edge of the map. Again, mass their fire on a single target, then break off one or two each time a Soviet unit moves in to investigate what's going on. Take it slow and easy here, because those Legionnaires are expensive.
Whenever you can, airdrop GIs into the south to help protect the Chrono Legionnaires. Keep them moving in, carefully taking out each structure. The Apocalypse Tanks are problematic, but five or six Chrono Legionnaires can take them out pretty quickly.
Don't worry about the orange base in the west. Keep a force of units around this base to prevent the Soviets from attacking, but you can effectively ignore them. Your main goal should be to get the Chrono Legionnaires into the Kremlin area and start eliminating the green units and structures. This takes some time and a lot of patience. Start with the Sentry Guns in the back, then work around carefully, taking out the Apocalypse Tanks, Conscripts, Tesla Coils, and Flak Cannons.
When all of the green units are gone, Tanya drops in, enters the Kremlin, and captures Romanov. Congratulations, Commander! Victory is yours!